
And the dollars are real: Players poured more than $490 million into Roblox via mobile devices in the first half of 2020 alone, according to Sensor Tower data. What began as a sandbox now resembles a scrappy cybernation of teens and tweens whose population rivals that of Japan. Roblox today is the product of its over 150 million monthly active users. Older kids began working for one another and performing specialized roles, as artists, builders, and game scripters. A primitive economy-developers peddling virtual items like sunglasses or limited edition hats-evolved into a more complex one. In 2013, Roblox introduced a way to convert its virtual currency, Robux, back into real dollars. That was the idea: Roblox’s creators envisioned the platform as a vast and ever-changing digital playground where kids crafted whatever they desired-games, clothing, structures, landscapes.ĭazzely continued playing Roblox as he grew up, and the platform matured with him. Using free software called Roblox Studio, Dazzely could even construct his own games. Then, choosing from the list of over a million titles on, Dazzely placed the little man in one game after another: He jumped him through obstacle courses, buckled him into race cars, and built him forts. He created his first avatar for free, styled its cylindrical head and clothed its blocky body.

Back in 2012, Roblox, the massive online gaming platform, had plenty to offer him.
